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Hello @luispedrofonseca ! Since finally camera stacking is supported on URP now, any plans for supporting parallax on URP soon?
Hello, I use URP and Pixel Perfect Camera. When I use "Pixel Perfect Camera (Experimental)" main camera's ortographic size is locked and cannot...
Hey everyone! How do you get a white vignette effect? I'm trying the vignette effect in the post-processing stack. It works fine with colours...
Hello mrsquare, Is there a way to assign "svg" format sprites to Jelly? I tried but it is not working right away.
Hello folks! My question is simple. How people used to use vector graphics in Unity, before newly introduced preview package "Vector Graphics"....
Hello folks! My question is simple. I have sprites with normal maps on them. I also use URP and 2D lights. In a 3D world, changing z values of...
Hey @csofranz thanks for your reply. In this case I need to reach currentButton and lastButton information. Do you have suggestions how can I...
Hello folks, Basically, I am trying to implement this system: [ATTACH] To explain: 1) We click any button so it is activated and turns green. 2)...
@AndressMartin, this is probably the most asked question about 2D game development and Unity has no explicit tutorial or documentation about this....
Hello, I have a similar problem. I have missing packages as well, including 2D Pixel Perfect, which I need to use. (I have 2D Animation; 2D IK; 2D...
Hello, I do not have "2D Pixel Perfect" among other packages. I use personal edition. Anyone has the same problem? Regards,
Hey @rpuls, any developments on this matter? @LogicSeed, do you mean we should prepare our game assets, let's say, in three different...
@luispedrofonseca thanks, but let me clarify my question please. When I use "Pan and Zoom" extension, I can configure it in a way that it only...
Hey @luispedrofonseca, You must be hearing this a lot but congrats on this great asset ! If you don't mind, I have just a small question though....
Oh voav that is great mrsquare congratulations and thank you for your support in this limited time !
Hello @chanfui, Were you able to find a solution how to call OnJellyCollisionEnter2D only once on collision?
Hello ! You want to have pixel perfect display when Unity scales down your sprites. This is not possible, unless you are dividing source pixels...
Hey @mrsquare, Is there a way to deform a mesh dependent to jellysprite's behaviors? So I can create a fake drop shadow. In other words, I am...
Nice question indeed. I also want to know if there is a solution to this.