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Got it working, although there's a catch: The events of my script that were getting fired were attached to a "select" event in a separate button....
Thanks, it absolutely makes sense. Will try this and report the results.
The error pops up in both situations when I attempt to replace a control (that time it'll log "Reselecting first input" just before throwing the...
Hello, I'm currently trying to implement rebindable controls on my game, and the Control Mapper component sounds promisingly easy to use. However,...
Just wanted to suggest a couple of features. First one is forks in the waypoints, so there can be shortcuts and the AI chooses a path each time....