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Ok, so Hi. I'm planning to put in my game an animation. In this animation, I make a crystal appear in the center, then it explodes with magical...
Hi, I'm making a really simple android game, with a map made in Blender with so less triangles you can count them. On PC it works fine (160+ fps)...
Yeah I think it's time to use those.. :D But what happens if something is going towards the player (wich is still), and actually reaches it: the...
Well, that was another dumm solved problem. I didn't know if it needed the end position of the ray or just the direction, I used the end position...
Hi, I made a terrain model with Blender, that I exported to Unity as a fbx model, to whom I attached a mesh collider. Then, I made an another...
Yeah, that's actually what just happened xD
Ok so I'm a little pissed. After debugging and doing things for a day I found out the problem: foreach (Node n in node.adiacent_nodes)...
So... I'm working at a Pathfinding project, just for fun, and I need to work with a bunch of lists that contain nodes. I started with built-in...
So.... I don't have any clue about what's happening. I've got a list (adiacent_nodes[]) that contains some items, then I want to add this items to...
Hi, the "other code" in the title is a little generic I know, sorry about that. I'm making (or at least trying) o make a Pathfinding algorithm. To...
That actually works, i've made so that getPath starts only when I hit space. If I don't do that, the "game" works fine. So.... i've just started...
Hi, I'm trying to complete a hand made Pathfinding project. It bases on the A* algorithm, with nodes rapresented by points. But, if I'm asking...
Ok, I fixed it. It wasn't actually for float precision errors, by the way. But now, I encountered ANOTHER problem I can't solve, but I'm going to...
Hi, I have a pretty long code (200+ lines) that is looping. and the problem could be anywhere. Another problem is that it is looping at the start,...
Ok, I did that (I moved the "check if node is null" thing from the Node class directly in the getNode() method) and it's still the same: same...
How can i check if that's actually the problem, or how can I fix it? I can change all the floats to integers, but that would be very limiting,...
Hi, the title is a bit generic, but I dont' actually know what's the problem so... I started making a nice Pathfinding project, and I actually...
[SPOILER] Oh yeah
Ok thank you, I'll convert my angles to quaternions. How do you close a thread?
Pls help, I'm desperate Bump