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Hi! Have you checked your "Depth > Write depth" checkbox settings on your sphere vs the rest of the objects in your Render Objects Renderer...
Hi! I've actually resorted to rendering another material with a spherical mask on top of my objects using URP's Renderer Features material...
Amazing news @yant, thank you for the transparency!
@LandonTownsend Thank you so much for your answer, this is exactly what I was looking and it is working wonderfully! But I can't seem to make it...
Were you able to resolve it? I don't quite remember what exactly fixed that for me, but have you tried checking if subgraphs are working in a new...
Believe I found the answer on how to expose them. From Unity Docs: Will test this tomorrow. Cheers! Update: Yeap, works as advertised.
Hello! Is it possible to expose SubGraph keywords in either the Main Graph or the Inspector? Right now any keyword defined inside of SubGraph is...
Hi! Same thing happens when I just copy my shaders from one project to another (no Collab, just different Unity projects and versions on the same...
Ok, it's just the way MacOS handles mouse scroll wheel. While Shift is held down it emulates horizontal scroll. So just use scroll.x and you'll...
Huh, have the same issue. I'm running Unity 2020.1 with the New Input System on MacOS 10.14.6. Have you guys figured it out?
Hello, As I understand URP doesn't support multi-pass shaders, so to correctly draw double-sided transparent objects I am using Renderer Features...
Seems like "Reflection Probe" Node works only in LWRP, as per this page:...
No matter what I try, the Reflection Probe node seems to return plain black in HDRP (at least in the latest Unity versions). Has anyone figured...
Can confirm, have the same issue on the latest stable build, have to close/open shader graph every time I rename any property in blackboard. But...
Awesome! Thank you for reporting!
Here’s a temporary fix, my dudes, courtesy of @Cianilux: https://twitter.com/romanpapush/status/1172479571108802561?s=21
Thank you for saying that @nikefootbag :) Yeah, I guess will be using the alternative methods for now. Cheers!
@nikefootbag Thank you for replying! Sadly both of the solutions are a bit different still. First one uses the position of the sphere inside the...
Hello, Is it possible in current Shader Graph state to create a shader, that would highlight intersecting geometry? To elaborate: the shader...
Yes, I have the same issue in LWRP. In HDRP this is a non-issue (at least with HDRP Graphs), so I presume it has to do with how these pipelines...