A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Amir: I upgraded to Unity 3.4 and it works perfectly. Thanks a lot, Pascal
Dear all, I'm using unity pro, 3.3.0f4. I installed the Zigfu's DevBundle and I try to run the Unity3d Bindings but I get some errors. Did...
Dear All, Any idea how then to destroy the object on mouse hit in both views? Thanks, Pascal
Create object works fine now in both view. Great, Pascal
Great thanks Rajmond
@ Rajmond Ok solve about deleting the prefab, it was just because of a space in the prefab name I guess:...
Dear Rajmond, I can create the prefab in both server and client and see result but I can't remove them in both clients and server. Do you have...
Dear Crowe T. Robot, I was trying your solution but I'm getting an error message Do you know how to solve it? Thanks a lot, Pascal.
Dear Crowe T. Robot, I'm still confused about what how to managed it. I tried that, using UnityEngine; using System.Collections;...
Dear all, I try to understand the network principles for multi-user environments. I spent time in the great "Ultimate Unity Networking Project...
Dear aNTeNNa trEE, I'm still trying to apply video textures properly, and if I can now tiled them, there are some black strips that appears...
Thanks
I just get unity 3 and I tested the video texture but it looks like the wrap mode option is still missing. Any Idea how to script that...
Great thanks Daniel
Thanks Daniel, I was thinking as well that it was question of the "clamp/repeat" mode, but in the inspector panel there is no option to switch...
Dear all, I try to map a video on an imported object that has uv coordinates, but the video doesn't respect the uvs and is not tiled. In the...
Thanks llavigne
Thanks shox, I understand more the limitations now. At the moment I'm testing more for web player and stand alone purposes and I'll dig more...
Thanks a lot Jessy.
Great Thanks shox, it works fine now with a headlight. Any ideas how to add bumps (uv1) and lightmaps (uv2) in the equation ? Best, Pascal