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Sorry I misinterpreted <RI> as being "RewiredInput" but I guess it's "RawInput", makes sense. We're not using the New Input system, but thanks...
Hi there, we're having an issue with getting PS4 Dualshock 4 controllers connected via Steam with Steam Playstation Controller Support enabled:...
I was able to get the correct line number for an ArgumentOutOfRangeException by enabling "Deep Profile" in the Profiler, this works even when not...
Ok! Thanks for confirming!
Thanks. I see, does that mean it's impossible to do parallel 2d physics simulations in Unity as of now, or is there another way to do this?
Thanks for the help so far, I've managed to get multiple physicsScene2D's simulating separately, however for performance I'd like them to run in...
Ok, once i've done that I get a "Scene" from CreateScene passing LocalPhysicsMode.Physics2D, but this doesn't give me a PhysicsScene2D...
Hi @MelvMay, I see unity 2018.3.0b3 says it includes support for per scene physics and there is now a PhysicsScene2D in the docs, however I can't...