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Thanks so much for your help! It seems that the error only occurs, when there are multiple objects playing sounds during the same time while...
Ah, in code it´s the ActingVariation.clipAlias (named clip id in the inspector of the sound group variation) I now directly get the clipAlias...
Thank you, will do that! Additionally, is there a way to directly get the clip id name as a string?
Ah, ok! I´m getting the Nullref for the soundVariation. At first the modified action worked, those NullRefs seemed to randomly occur, and now I´m...
Wow, thank you for the quick answer! I want the played SoundGroupVariation to get the Clip Id, which I´d use for really basic subtitles. EDIT:...
Hi there, I have a bit of a beginner´s question codingwise: I use the provided Playmaker actions and wanted to modify a version of the "Master...
Hi Pärtel, wow, thank you so much!!
Hi there! Is there a way to get a collision info regardless of which muscle was hit? Im looking for a really general way of detecting the hit...
Hi Partel, thank you for this super awesome asset, I´m having so much fun with it! I discovered when testing on lower end devices with overall...
Setting to Flying Mode did the trick, thank you!! Applying forces during this time is rlly smooth :) Currently I temporarily disable collisions...
Hi Krull, First of all thank you so much for this awesome & versatile controller! I have a question about temporarily moving the character via...