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Hi, templates are cool, I enjoy using them, but here is a slight problem. I don't understand why my scene is a mandatory dependency for another...
(UPD. Rendering issue is gone in 2023.1.0 BETA while it is present in 2022.2.8f1, so that is perfect, I will just go and install custom scripts...
For anyone interested, from what I read this is not a bug but intended behaviour to make this work on multiple OS. Here is what has worked for me...
• URP • Unity 2021.1.10f1
Hi, did you have a problem with shaders in WebGL build? For me it works just fine in editor and in Windows build but in WebGL build it seems like...
Hi, there is going to be or already is a supported graph API in UIToolkit. I am not from Unity, so this all is just my assumptions. But here check...
A somewhat manageable approach would be to write an automatic label set for specific groups....
Feels more a like a workaround, so we have to destroy our project folder structure and move assets to folders to create a single load point? What...
My bad for not researching this properly, seems like there is something like that already on AssetStore. [ATTACH]
How about having this on AssetStore? I would like to be able to release plugins on AssetStore then release game templates using those plugins,...
I haven't used the asset in a while, so I don't remember it - is source code available in it? If not, could you please release it under open...
For anyone interested in this, I have looked over a source code a bit and found out that by this logic if you have onAddDropdownCallback or...
@Aras @LeonhardP @TomasKucinskas Could you please add a feature of redefining behaviour of addition and removing of element from a list in the...
This system has a steep learning curve but it offers a lot more after you master it. It's new thus not many tutorials are available and I...
When I try to change `Addressable Name` from `Assets/Angry Cubero.prefab` to `Assets/[Angry Cubero].prefab` - this error pops up. [ATTACH]
It's most likely not the path length, that is why I put the question-mark because I meant only the length of one folder (I understand that it's...
`Assets/Sheet/sprite_sheet_0`, `Assets/Sheet/sprite_sheet_1`, `Assets/Sheet/sprite_sheet_3`... Or path could have an escape sequence like...
Still if it doesn't recognise it being a special command in address why not allow it? I like to keep my paths full, they might contain multiple...
Same build, same actions = different logs because I have changed the name of the folder from something like `aaaaaaaaaaaaaaaaaaaaaa` to `a`. I...
This is a very weird error that I get when I follow simple steps. To reproduce you just need to: Create a new project. Install addressables....