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The seams between the levels of detail are not easy to fix properly, and is the biggest downside to this engine. I've recently picked this project...
It does work with the free version, though. Is it not working for you?
There are a number of reasons. Mainly a lack of time and motivation to work on it. Additionally, I ended up breaking my wrist. Thought it would be...
Quite a bit has happened since last posting here. Well anyway, the (now named) Quixel engine is now open source, you can head over to the thread...
Quixel Terrain Engine Quick Voxel Terrain Engine The Quixel (Quick Voxel) terrain engine is a procedural (marching cubes) terrain engine that...
Hey guys So I'm finally back to work on this, and I've got some progress to show. Although I wasn't able to fix the seams (transvoxel was too...
I'm sorry for such a late reply, but I've still yet to decide on a starting price. I'll get back to you when that happens if you're still...
Why not use something like Sweep-and-Prune that takes advantage of temporal coherence, as opposed to 20,000 queries every second? Since you're...
Aha, good to hear you're interested! There should be no problem with most platforms, but mobile devices (at this point) will most likely not work...
I don't see why not. The only problem I've had is with some Linux users having problems with shaders, but it still works on other platforms. Why,...
Makes sense, I haven't had too much experience with web players. I'm working hard to get it on the asset store, but I'm also trying to iron out...
Constant is good, but I'll do my best to get it up to 60. That's awesome! Really glad I fixed that stuttering. Anyway, just a quick...
I actually ended up having to decide between cubes and tetrahedra, and in the end I chose memory of CPU. As it is now, it uses a ton of memory,...
Awesome, many thanks! Did either of you notice any stuttering?
Good point, forgot to add an FPS counter. Should be fine now!
Quixel is now open source! --> New thread here! <-- Edit 1/7/2014 New demos, now with voxel editing! High-res Generation:...
I'm getting real tired seeing this sort of response. If someone wants to learn about the structure of MMO games, why not point them to tutorials...
So in my spare time, I started creating a sort of networking library for personal use. It's made with C# and Lidgren, using Reliable UDP...