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And I figured it out. The main thing was that I had to rotate the mesh into the XZ plane and then rotate it (and the mesh) back. I also had...
You can grab the navmesh vertices/triangles through NavMesh.CalculateTriangulation() and output any format you'd like. Theoretically, you can load...
Some more information. The UpdateNavMeshData returns true, so it thinks it successfully built the navmesh. I've tried use `NavMesh.SamplePosition`...
This is an x-post from the scripting forum (where I was directed here). I am making a procedurally generated 2D map and have generated a Mesh...