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I finally tracked it down. It was due to a Depth of Field script from the Standard Assets. If I remove that everything works fine on the 4th gen...
We released an update for our app this week and it seems to be broken on every 4th gen iPad now (crashes when loading the 3rd scene). Every other...
We've had this happening in our game as well. It had been working well for a few years, but something got messed up in the change to 5.x and our...
Yeah, we had no idea that there would be a difference either. We found it on this page in the Asset Data section. Apparently...
Create a public Transform variable in your script and drag the character gameObject onto it. Then, instead of calling transform.Rotate, call...
Your last code block isn't going to work. You rotate by -turnSpeed and then immediately rotate by turnSpeed. This is going to make it look like...
Your "if" statement is inside of the Update function, right? Also, did you remember to add the code as a component to the object you are wanting...
Just attach a cube along each side of the platform that you don't want the player to fall off of. Then turn off the renderers for the cubes and...
Is anyone else able to create working builds of Native Client using 4.2?
Due to a lot of interest lately regarding Chromebooks, I'm trying to create a NaCl build of our game for some clients. I'm using 4.2.2f1 and am...
The error you're getting is saying that your GameObject array hasn't been instantiated yet. Also, for what you are doing a List would work much...
I made a quick script for you to look at. I haven't tested it, but it should probably work. :) You don't need to get two instances of the...
No takers, eh? I figured this would be more of a Unity developer issue anyway. If it happens to anyone else, I fixed it by adding an extra field...
I'm using the WWW class to send some Post data back to our servers (saved game file). This has seemed to be working well for a year or so, but...
None that I know of. I haven't done a lot of research though.
This isn't always true. I created my own patching system for my company's games and it is much faster to patch 6 versions than to redownload the...
Do you know if they officially dropped support for it? I remember when they dropped PPC and 10.4 because there were big announcements for it. I...
Not sure if this will help, but I have a project which started in Unity 1.5 I think. Somewhere along the update process I lost the ability to...
I just finished my company's first product done entirely in 4.x this week. As we were rolling the beta out to some of our customers, we found...
I had a similar thing happen to me recently when testing on an S3. It ran fine on every other device we tested on besides the S3. I don't...