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I'm looking to set the "owner" of a Timeline Track (I mean the object the track is applying on) via script, but I haven't found any method to do...
That's what I've done but I don't have a constant speed : the speed decreases when it arrives on camera 2 and then increases.
Hi, I was wondering if it was possible to blend 3 or more cameras in a cinemachine track, to create a smooth camera trajectory. For now all I...
Hello leoleroy, are you using Cinemachine.Timeline ? You have to to chose CinemachineShot
I'm creating shots and setting VirtualCameras while running, but my camera linked to my CinemachineTrack does not take into account my...
It works, thanks a lot. I just have one last question : is it possible to "update" the CinemachineTrack in Run mode. Indeed, the camera linked to...
Yeah, it helps a lot ! I'm having another issue though : when I add a second CinemaShot on my track, and I want to set its VirtualCamera, it...
Hi, I'm using Timeline and Cinemachine and I want to create new CinemachineShots in a CinemachineTrack via scripting, but I have 2 issues : - I...
Hi Angelus1818, actually it's not really my problem : I can already access my timeline via script. The issue is that I want to create a new...
hello guys, I am having kind of the same issue too, with Cinemachine : I am creating a default Cinemachine Shot in the Timeline, and then I want...
I'm working on CinemachineTracks via script. I've managed to add a new default clip to a CinemachineTrack (which is then a Cinemachine Shot), but...
Hi, I have an issue with Cinemachine on the new version : System.MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'....
Which version of timeline are you using ? Because mine does not know the "GetRootTracks" function...
Hey, I have my timeline with audio sources and animation clips in it, and I would like to access them via a script. Any clue how to do that ? Thanks
I have a question, is it possible to access an audio track in the timeline via a script to mute it ? thanks
any news about the possibility to record an animation while running the scene ?