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It's kind of hard to be able to tell what is going on without seeing any of the shader graph. A texture sampler has access to all of the channels...
Getting access denied for your google drive link.
You're going to have to elaborate. When what something happens?
Personally, I think the easiest way to think of most of these operations is in terms of the camera's transform's forward, up, and right vectors....
I'm attempting to create a particle system for a sphere of stars, similar to the one found in this tutorial here: [MEDIA] The main difference is...
Your origin is in a really weird spot . . . have you tried applying any transforms before exporting it?
You probably want to make a new thread and describe your problem in detail.
That works too, glad it's resolved!
Well then it seems like your player may not be active in the scene yet when you are trying to find it? Try finding the player at a later point...
Is it placed in the scene?
Impart forces directly on a rigidbody to achieve more realistic movement, or just set your velocity.y to 0 whenever the character isGrounded....
Looking at your code, it looks like you might be setting the second nearest to the same as the first? You should be able to simplify your...
Something along the lines of: void Start() { for (int y = 0; y < 8; y++) // for every row { for(int x = 0; x < 8; x++) // make a...
Well, your for loop is only running a total of 16 times, so you will only generate 16 tiles. For a chessboard, I would do 8 rows of 8 columns, or...
The only way I've been moving my objects so far is with AddForce and AddTorque.
I managed to solve this. The problem seems to be that the script was on the object with the collider, not the parent object with the rigidbody.
It seems to me that maybe you just created a .cs file in visual studio, but it's not actually part of a project? Did you create and open the...
I think what you've really discovered is that there are a lot of ways to solve the same problem. How you organize your code is very subjective,...
I'm currently having an issue where my bullet object (with a rigidbody and sphere collider) is colliding with my shield (sphere collider) and...