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I found the problem... if you set BuildPlayerOptions.options to BuildOptions.AllowDebugging the build will assert when running in XCode. If I set...
The issue can be reproduced easily with a new empty project. I submitted a bug report with sample script to run.
If I build the project through the IDE and execute the resultant XCode project, then it will run on the device.
Spoke too soon... command line build will build with the latest Unity, but will not run when deployed to a device. Error is...
Seems this issue is fixed in 2023.2.14f1
Using 2022.3.21f1 the command line build of the project builds, but loading in Xcode and building results in a linker error (arch64). Building...
I'm seeing Undefined symbols: il2cpp::utils::Debugger::CheckPausePoint() il2cpp::utils::Debugger::OnBreakPointHit() _g_unity_pause_point_active...
There's a difference when the build process happens when running "Build" versus running "Build and Run" in 2021.1.13f1 (same with 12f1). If I run...
I'm unable to successfully upload the report that's regenerated by Unity2021.1.12f1, so here's the text from the box that popped up about the bug:...
The bug is when you right click and attempt to Open the file versus double-clicking to open the file.
Has anyone noticed a problem when trying to edit a cs file from the Editor on a Mac OSX where Unity returns an error saying there aren't...
Upon reviewing the log in more detail, I also see this: [Performance] EditorSceneManager.newSceneCreated:...
Unity version: 2022.1.4f1 OS: MacOS Monterey 12.2.1 When building a project from the IDE, build works fine. When launching the build script from...
Another problem with 2022.2.0a12 is that when I run the game the screen goes green. When not running it, I can see everything... 2022.2 is...
I upgraded to 2022.2 and I get an error when trying to build that says the Android NDK was not found. Says to install it using UnityHub, but...
I upgraded to 2022.1.0f1 and I'm running in to a problem with command line Android builds not working any longer. I'll try a version of 2022.2...
Changing IL2CPP Code Generation to "Faster (smaller) builds" appears to allow the build to complete.
This worked in previous versions. Happens with command line builds only. Building within the Unity Editor and running "Build and Run" builds...
Reverting to 2020.3.1f1 fixed the issue.
I started using 2021.2.0a10 and I noticed when doing a command line build for an iOS build with Facebook SDK that the FBSDKShareKit.h file can no...