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I couldn't be bothered to find out which .asmdef to link to what, so I just deleted them all. Problem "solved" Maybe one day I'll actually try...
Ok, quick update, I located an asmdef in Assets\Addins\External\VolvoCars\Scripts\Runtime, I added a reference to a new asmdef I created in my...
Hello, I'm working an a project using the Volvo vehicle sample project, but I'm having trouble accessing a script iv'e created from within one of...
I sound like Spartacus here, but the same happened to me using Unity 2021.3.13f1 Opened the AR template, spent a few hours getting the project...
Hello, I can detect between Keyboard & Mouse and Gamepad just fine and can switch between them when needed. What I'd like to do is be able to...
Solved it. (This is of course an Editor Script, so don't forget that!) string[] assetPaths = AssetDatabase.GetAllAssetPaths(); foreach (string...
Is there a way to view/edit an objects import settings via code? [ATTACH] Specifically, these settings? I'd like to create a validation tool...
Cheers, but I've solved it now using the custom editor script from the documentation: https://docs.unity3d.com/ScriptReference/SceneAsset.html
Hello, I'm trying to create a game environment system using scriptable objects and was wondering if there was a way to assign a unity scene in the...
Never mind, I've "fixed" it myself. I wrote my own button click code using the RectTransformUtility to detect if the mouse if over the UI...
I know this has been asked before, but none of the solutions I've found have worked for me. (Or my exact problem hasn't been fixed by someone else...
Anyone? No-one having the same issue or knows of a solution, or can point out what I might be doing wrong? [EDIT] I think the GPUInstancing...
Additionally, the main camera (which is on the default layer) can also see the NPCs when the mugstot rig is active, even though the NPCs should...
Hello, I'm working on a game which has NPCs in it. I have a system to take a mugshot of the NPCs face to be used in UI, but I don't want any of...
This did it for me. :)
Move this to OnEnable or Start. Such a simple answer, such a stupid mistake to make. Many thanks, that's solved it.
No one? Nothing? Not even a nudge in the right direction?
Hello, I'm having trouble with the new input system. It works fine in editor, but not when I do an x86_64 build, what am I doing wrong? (Forgot...
I should point out that this issue is only there on Android based VR devices. When ran on a rift, PP works as expected.