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I'm not you. I wasn't aware the rules has changed? Maybe you should read them again?...
While I agree that sounds best, sadly I don't learn very well that way. I need it to be specific for my project.
Hmm, so I've got the button and it's text looking ok. But the colors of the different states (normal, highlighted, pressed) doesn't apply. Why is...
So it is! :D Thanks! :)
Sorry, I was too fast. :P Yeah, I checked the docs and found a way to resize it, yay. :) And I've added a button - and made that small as well....
Hmm, well, I've made a canvas, but it's HUUUUGE and I can't change the size? How do I do that?
Thanks for your reply, but we need to go several steps back here. :D I know how to handle clicks, but I have no knowledge on how to make any...
Hi We need to have either a context menu or a sidebar with buttons for our product. As as quick'n'dirty solution for a unity-noobish dev, how...
We are currently using an old editor based on the Node Editor Framework: https://nodeeditor.seneral.dev/index.html We're looking to make a new...
Hi Jeff Sure. :) We need an editor where we can: Place nodes and link them together (sometimes forming loops) Name the nodes (preferably our...
Hi Just stumbled over this Unity Simulation, and would like to know if it's a good fit for a Decision Intelligence matrix app?
Hey guys I'm trying to implement a logging function to log when the user: Adds a new node (ID(=the node name) and location) Deletes a node(type...
...and just like that, it works today. I swear, my pc is the weirdest pc ever. :D
Yeah...as I said I couldn't get it to work. If I'm not getting compile error, the program hangs when adding a node with the toggle. :( But maybe...
...not working runtime? :) Sorry, didn't mention that little detail. :D
And now that I have that working, I would like to change the GoalActive to a standard "boring" checkbox. I've tried using a toggle, but being a...
Heh, you know...sometime it's just the simple stuff you overlook. :D Thanks, it's works perfectly! :)
Hey guys I'm trying to get a GUILayout.Button to show/hide another GUILayout.Button on a node, but I can't figure out how. Anyone know how to do...
Awesome! It worked! :D So now I just need to pass the file back to the main script/make the main script wait until the file is ready. I tried...
Aha. So if I do this, it should work? SaveLoadOnline LoadFile = gameObject.AddComponent<SaveLoadOnline>() as SaveLoadOnline;