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We're seeing the same kind of issues, where PrepareRenderTarget of the UberPostProcess suddenly takes a huge amount of time. From ~0.1ms to more...
We are having the same issue with our Mac mini M1 2020 on Ventura 13.1 with Unity 2021.3.17f1 and Visual Studio for Mac 17.4.4. We can't attach to...
We are seeing the same issue since a couple of days. We also don't see any of the default editor logs that are printed when building, like the...
Great, thanks! I've just made a new build and everything seems to be working again. Btw, the missing FMOD banks in the build definitely gave...
Thanks, but we need the Windows Builder for the IL2CPP support. And IL2CPP builds have been working on July 28th with FMOD. So something must have...
Starting this week, we're experiencing FMOD issues when building our game through UCB. It suddenly has issues initializing FMOD, which causes our...
Hi everyone, We need some help on how to structure our bundles to decrease update sizes on Steam. The documentation has instructions for a remote...
I've noticed a small issue. When you have your config set to 'Latest Compatible Version' for Xcode version, it will build with 11.3.1 instead of...
[IMG] I have Development Builds, Strict Mode and Compression disabled in my Advanced Settings, but the Config page with all my configs show these...
Request: don't auto rebuild the project if nothing inside the sub-folder has changed. In our repo, we have a folder for the Unity project...
This issue is still happening in Unity Hub v2.0.2 with Unity 2018.4.2f1.
I'm having the same issue, but without having virtual desktops. I can reproduce this by just opening Unity Hub (v1.6.1) from the system tray while...
Yeah, I had 28 as target SDK in my manifest and also in my custom aar plugins. Lowering them in the manifest and my custom aar plugins fixed the...
Description of issue: I'm getting the following error in Unity Cloud Build: No resource identifier found for attribute 'appComponentFactory' in...
Looks like 5.6.3p4 has just arrived and should fix this issue :)
We use 5.6.3f1. We might upgrade to 2017 if that one gets the patch first. Unfortunately, no. It just randomly happens sometimes when I switch...
We're having the same problem. But you need to remove nonatomic from NSCondition* condition, not NSURLConnection* connection. And that's only in...
It's working now, thanks!
For over 24 hours, all my Android projects with IL2CPP fail to build in UCB. I see this error in the log: 38: [Unity] UnityException: Unable to...