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He was talking about default/standard gRPC NET package in Unity, which, as it was mentioned few times in this thread, does not work due to HTTP2...
This question was brought up a few times when they first showcases their async stuff a few pages back. They said they are "closely working with...
Because there is no security risk of any kind with AOT, right Apple? :rolleyes:
I have a question about async/await implementation showcased. In the video you have an example where you used async/await to call into Unity API...
If I'm not mistaken GDC is over. We still missing the blog post? I despise this "event exclusibty" bullshit with all my soul. One of the many ugly...
That is not entirely true, or, rather, not in a way you are trying to say ,NET GC is also "stop the world" and it has to be, by definition. Actual...
What this entails for Incremental GC? As far as I know, while .NET current default GC does not do things exactly the same way [as IGC], it has, in...
Interesting, so this is what causes massive frame hitching due to GC taking up all the time on recently released Oddworld Soulstorm:
@cosmochristo @Omti1990 If you get somewhere please update this thread when you can, I'm interested in this as well.
See https://forum.unity.com/threads/garbage-collector-spikes-because-of-gui.60217/page-2#post-6317280 GUILayouUtility.tBegin is what allocates...
Although Unity has a few open-source projects repos they are either RO only or PRs most of the time seems to be ignored. The issue with your offer...
Looks like none of my posts go through Great Filter, which is weird, never had any issues before?
7 years later, here is a fix: //UnityEngine.GUILayoutUtility internal static void Begin(int instanceID) { GUILayoutUtility.LayoutCache...
I believe this tutorial has some outdated info about static collider rotation/movement (the narrator mentiones it in the example with pick up...
Update() case sensitive
Yeah, I've noticed the same issue. Seems like something has changed in collider logic in Unit y2017 and it is having issues handling too many...
Well, it seems like all the links here are dead. Any ideas how can something like Circle or Box Gizmos achieved in compiled release game?
Yes.
Any idea how to apply GUImatrix scaling when Camera.main.WorldToScreenPoint used? Still trying to figure out how to make this work:...
Cameron860 is private static readonly Texture2D backgroundTexture = Texture2D.whiteTexture; possible at runtime? I tried it but the "texture" is...