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A little more than a year ago I ran into the same issue:...
2017.4.33f1: [ATTACH] This was captured during async scene loading. The scenes are stored in asset bundles. Once the load is complete the...
Not sure if this is specific to the LWRP, but so far I haven't found anything in a quick search. Using Unity 2018.3.0b10, and LWRP 4.1.0, with VR...
Hi Jennifer, I'm seeing something similar - using Unity 2017.4.1f1. Baking lights on one computer, checking in the baked data to source control...
I am seeing another odd issue with mixed mode shadows - When there are no objects being drawn into the shadow map, I get what looks like a large...
I'm seeing the same issue as this - it looks like the culprit is maybe in SetupLightweightConstantsPass line 182: // In...
the fix seems to be in 2017.2.1f1, which is supported on my platform so I'm going forward with that. Thanks again for jumping on this!
I see that 2017.2.1f1 was released, but the patch notes mention this: "Graphics: Fixed incorrect calculation of the Umbra occlusion culling near...
Any timeline for a non-beta patch? Thanks again!
Hi @phil_lira - sorry for pinging again, but tomorrow is Friday and I'm just wondering if there is any patch in sight for 2017.2? Thanks again...
I just upgraded a project from 5.6.3p1 to 2017.2.0p3 and am seeing this issue (I'm using this specific version as it is required on the platform I...
@TwoTen @robochase I just wanted to let you guys know this thread saved me one or two days work. Thanks so much!