A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm trying to write an editor socket server, so I think my only option is to externalize the server into a .exe and .app file which the editor can...
Hey, just found this https://www.toonboom.com/solutions/animation-for-games anyone have any experience with Harmony? Currently using Spine for...
Awesome. Guess it is then.
add collider to cube, make it a trigger add collider and rigidbody to player inside player class: void OnTriggerEnter(Collider collider){...
do they both have rigidbodies? both aren't kinematic? both can collide in the 2d layer matrix? sounds like the function isn't even being called
this should work //project screen center onto a ground plane Ray ray = camera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height /...
depth is the size of the object on z axis. Width is size on "x" axis. bestPosition.Value is the Vector3 value of the nullable type variable...
Hi, I'm considering purchasing this plugin for my game. I've got some questions though: 1. Can I manually chose the gear and change gear ratios?...
Hi, I'm having a little trouble trying to understand how Sync Layer works in Mecanim. From the Docs it looks like you can have a base layer...
after pressing the home button, opening another app then returning to my original app, the original app restarts. How can I keep the original...
Thanksyou
Hi, Having some trouble with a List I'm creating in Edit mode being cleared somehow when I enter play mode. here's a simple setup: public class...
Awesome, thanks for the help :)
class BaseClass : MonoBehaviour { new void Start() { Debug.Log("start in base class"); //does not print } } class SubClass :...
Thanks for the replies, especially Nullstar, it's making a more sense now. I guess I don't really follow Unity's method of garbage collection /...
the act of writing gameObject != null throws an error. This seems strange to me. The gameObject property should return null if it no longer...
How can I check if an object doesn't exist if the check for it's existence generates an error? Take this simple example: public class Test :...
Ok thankyou, I wasn't aware that events had that requirement. My intention was to create a generic implementation of events while still adhering...
Hi, so I've been trying to implement a simple event manager in C#. It works, but I seem to have hit a problem with using generics and inheritance....
Hi, just wondering why the y axis is inverted in UIToolkit, is there a flag to swap this? Very annoying trying to position objects based on world...