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I made a shader using same unity manual tutorial, and it was working in the project I've made it in - baking GI as expected. However, same shader...
Wanna bump this thread, maybe somebody knows what's up with the redefinitions? I have such: redefinition of '_Time' at...
Since that's what I've said in the sentences after the video link, I fully support your statement.
Unity Team at Unite recommended breaking things into smaller canvases for better performance, since every little change in one big canvas makes...
Label width and prefix label thingie give ALMOST right result. Second element in the horizontal layout is offset just a little bit, which triggers...
Adding the line posted by Amitloaf above indeed helped! Now I can register mouse up in my OnSceneGUI! Thanks a lot!
Hello! It might be that my google-fu isn't strong enough, but I couldn't find any info on whether it is possible to save font atlas that has been...
Hello! Can it be used with mobile VR?
What if NuGet package manager is already installed, but this still happens? There's a lot of voodoo dancing involved to temporary fix this -...
Having same problem. I'm not creating animator component in runtime, just trying to get reference to the existing one. UPD: half an hour later,...
Funnily enough, I stopped having these questions since my game has been discontinued :) I don't know what's the answer on 1st question. And I...
Thanks a lot! Looks interesting!
Thanks for the replies! I looked up compute shaders and this indeed seems to be what I am looking for. So far I had success setting vertex buffer...
Hello, everyone! I have a riddle I'd like to solve, hoping for the help of community. Is it possible to obtain exact world position of a vertex...
I see! Thanks.
Hello, community! Having a bit of a trouble figuring out what should I do. I've creatted a particle system with sub-emitters, and it works fine,...
Surface shader, however, produces darker shadows than mobile/VertexLit - so the result is not identical I dug a little bit into old...
I think Canvas component with Override Sorting option checked would help with this.
Bumping this for a probable answer.
Unfortunately for me, this ClockwiseComparer produces odd order if the coordinates are close to the parameter point it takes. I.e. if my pixel...