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I havn't seen that in the review of the asset neither on the description : Does the volumetric light works with VR single pass with URP 12.1.7 on...
New update here. Apparently Unity doesn't intend to fix ShaderGraph, making it impossible to create any VR mirror and portals on the render...
So I got this answer : Hello, Thank you for submitting this issue. Our Shadergraph team has evaluated it and provided the following feedback:...
They actually replied two day after I summited the bug report, so they created the ticket properly. But now it is in a stage where it's on their...
It's been two more months now and so far we are still waiting for Unity to fix this issue to be able to create a VR portal. with shadergraph...
Since we had no news about the issue in two months, it would be amazing if people could give their vote to make the issue more noticeable, so we...
There are few patreon stuff like mirage https://www.patreon.com/morganavr However those are not really games, mostly just a room to play with...
Hello, I am putting this here so people can upvote the BugRepport if they need shadergraph for XR This bug prevent to use the ScreenPosition...
You saved my life ! Thank you very much
Hmm, although I just realized that actually my whole player is the same mesh. Perhaps I could do an approach like scaling the head to zero on...
Awesome I guess it's the way to go ! Thank you
How would you proceed to apply a mask for the shadow ? Since the shadow projected must be seen by the player camera that hide his head ? I'm using...
Hello, So I have this IK, with the camera inside my head. I can see my head inside, the hairs clipping around too, and I do not want to change...
https://github.com/Unity-Technologies/Graphics/pull/5395 It may help you
Hello @thezoeyteh I've been doing the same stuff for around 8 months now. And came pretty close of making it real. You can see every steps i went...
So here is the link with the issue, if anyone want vr portals, please upvote this...
So as promised here is the link with the issue if you want to upvote it to get corrected :...
Also : Once this case will be fixed there will be VR mirrors built in Unity directly for HDRP....
This is because the ScreenPosition node doesn't take in consideration XR rigs properly. I am trying to achieve the same here...
Planar Reflection Probe is an HDRP feature, it doesn't exist on URP. You have some mirror tools for URP-VR on the asset store like this one :...