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Also, we're proud to announce that MTree has just been nominated for a 2019 Unity Award in the Best Artistic Tool category! :D...
This is a fantastic technique! I was just breaking my brain over how to get a decent set of colliders in for the trees in my environment pack....
100% Mtree plus my personal photoscans and community shaders (shaders to be released in MTree 2.2 hopefully!) - plus a bit of Substance and of...
Just wanted to check in - been continuing to work with Mtree, and developing my own normal-mapped photoscans! [IMG] Full res:...
You can't, yet - and it has to do with MTree's internal algorithm. The same seed will produce different leaf placements, et cetera, with...
You can always simply scale the tree object in the GameObject values - but that's probably not a great solution if you want to actually do a...
So, it looks like not an issue with your particular settings after all, but an issue with the old shaders (which are indeed pretty old and haven't...
We *might* be able to do this, adding a variable transparency setting to allow fadein and fadeout of trees would be relatively easy, however it...
Leaf shaders are supposed to have a certain amount of passthrough/subsurface scattering when the sun is behind them, however it's generally...
I don't have an answer for you today, but these HDRP bugs are top priority for any of our team meetings. We'll start taking a look....
Per Dan, VSP integration is already done and will almost certainly be in the next version, and is already available in the Addons github for those...
I heard from Maxime today! Yes, it will be! Barring the actions of a hostile God or whatnot. ;) Maxime, dan and I will be making a push for...
We're in talks with Maxime about getting more official package and description updates happening more often, but until we hear more substantially...
So good to see you! I owe you some assets. :> I never did get my supertree library done, but I have a shiny new alpha version of a terrain PBR...
Yeah, we're in discussion about this. We'd like to make it happen. :> The big issue is, again, as I understand it - burnout on Maxime's part....
Hi all! I have a message from M. Herpin! MTree is *not* being deprecated, for those who were worried about that! However, Maxime is working...
So I'm very close to releasing my own first Unity pack! And it will hopefully contain tree geometry made with MTree! I am however concerned that...
I have adopted your SSS shaders 100%. You're doing astonishing great work here. The more that Maxime can integrate from your additions to the...
This is thrilling stuff. Proud to have helped this community in any way I have so far! Really excited to try out your foliage, Baldinoboy!
Give me a better deal than Quixel and I'd love to buy use rights to leaves like that!