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There's nothing amazingly difficult once you've found and put user32.dll into your plugin directory. Actually I'm not even sure you need to put...
Hi Calvert, and kudos for this! It'll help a lot of people. However, we came up with our own solution some time ago on Windows by relying on...
Why not just using the same shader on object B then? :confused:
How many channels are available anyway? Is it platform dependant? How many on a computer (PC/Mac)?
Surface Shaders are merely a way to generate the actual passes for all versions of the shader (deferred, forward, lightmapped...). put#pragma...
Also, you use uv_GrabTex as projection coordinates when they are actually like your usual color map uvs. You should make a little vertex shader...
When you say 'doesn't work', you mean it seems to have no effect, or there's a compile error?
Got it: Shader "Projector/Projector MultiplyCG" { Properties { _Color ("Main Colour", Color) = (1,1,1,0) _ShadowTex ("Cookie", 2D)...
Concerning the ability to fade a projector in transparency, this shader works: Subshader { Tags { "RenderType"="Transparent"...
Still in need of an answer for that. Also, I'd like to be able to control the projection's transparency by the main color's alpha channel, with...
[IMG]
AFAIK, far or near use the same shaders. Of which there are two. The first you already mentioned (Lightmap-FirstPass) is used for the first 4...
clip() is a pixel shader instruction that will discard (not draw at all) the pixel if whatever parameter you give it is negative. Put clip(-1) in...
I'd use an extra texture for the 'wave' that you'd slide on the surface, using UV animation.
Make an alpha cutout shader using surface shaders and there ya go, it throws shadows at ya. I'm sure there's one already for vegetation or...
Hi all. Trying to improve the visual quality of our projectors, I wanted to modify the shader we use for the projectors material. This is...
Thanks Eric. I didn't mean "Does it resize the actual texture" or anything, I knew the texture was not changing size (unless you set the value to...
Absolutely turn off any antivirus just for testing this and try again. If that solves it, well, either you live without your antivirus when you...
We've seen some of those for ages since we were on the very early versions of Unity3. I can't guarantee that it can't affect anything, but I've...