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Thank you, you're right!
Version 1.4 supporting HDR rendering is now up in the Unity Asset Store! I made a bunch of other little improvements too, such as the light...
HDR rendering is working, I'll be uploading it in a couple days.
Well, you didn't give me any money, but oh well, it's worth the effort to maintain my assets anyway. As it so happens I'm all set with HDR...
Hi, I’m sorry I haven’t taken care of implementing HDR yet! ..I tell you what, are you serious about paying for the feature? Because my...
Ok, I see your problem. I’ll try and take a shot at it soon but.. off the top of my head- the last step in the rendering process is that it...
It’s been a little while since the last update.. but it’s not discontinued. It’s just that I have 2 kids and not much time:) I actually put a...
Ha! Whoops, added the link!
[MEDIA] Electric Toad Engineering is introducing a new dynamic lightning effect: PHYSICS BASED LIGHTNING. We think this is the best lightning...
It's fast- made for PC or Playstation etc though not mobile. It runs at 60fps with the screen loaded with 10 flaming trees on my 2010 GPU.
Hi Arkade - I just wanted to let you know where I'm at.. to get the tree to start burning from a single spot is trickier than I thought- I need to...
Ok, I see what you're asking! Yes, you guessed right about how it renders the object geometry into a pane and then there's a demo scene type...
Hey thanks for the feedback! Here are some answers: Good idea! I'll upload a video of that tonight. It can spread from the impact point, but...
Hey, check this out: [MEDIA] So here is my question: does it catch your eye? Granted, I'm a total geek for procedural/algorithmic effects.. but...
...What if it could do THIS? [MEDIA] The physics based flames asset is a total physics engine simulating fuel and oxygen and viscous flow of air....