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Indeed! this would be awesome
Not seeing anything on CoreCLR either. last mention I can find about it... https://forum.unity.com/threads/coreclr.572296/
It was floated on twitter that Unity is maybe talking about moving to CoreCLR for the JIT ?!?! So that would be cool instead.
Please add hardware acceleration for System.Numerics.Vector There is an expanding ecosystem of libraries outside Unity using these intrinsics,...
Her's a basic shader in Amplify using a 3D Noise node. Unfortunately Shadergraph doesn't have a 3D noise node. Some people have made 3D Noise...
I know one other person has run into this. I'll submit it as a bug too...
You can do this in the shader using World Position instead of UV location. Similar to how Terrain textures work. Right now you are at the whim the...
I'm getting a Hard crash with Unity trying to implement Bepu v2. It looks like Unity's JIT compiler expects memory to be laid out incorrect. This...
Glad you found the issue, for me it was a bug in NGTools asset that the developer later fixed.
This script worked for me in LWRP....
ooooh, cool thanks
I guess I should submit this as a feature request? Otherwise I'ma have to convert all my Shadergraph to Amplify :( As of now I can't use both. The...
Seems like Depth Bias 0.1 on Shadergraph gives same look as DepthBias 10 on LWRP Lit and Amplify
Quote from Amplify Shader people. I didn't look into it, but just by looking I would say it's shader graph that is wrong here. That's because the...
Yes. That example is a plain Shadergraph without nodes
I can see Shadergraph is doing some extra calcs for tangent/normal etc. Is this what makes it look so much better? // Vertex transformations...
Or is this more appropriate for a different forum
For context I'm making a self occluding transparent shader like in https://forum.unity.com/threads/help-with-self-occluding-transparent-shader.684895/
Shadergraph has great results visually, but doesn't have certain features so we use Amplify sometimes. But Amplify has the same terrible shadow...
Awesome. to combine the previous requests i'd ask have a distance option and then a check box option to combine the inner most ring to a single...