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Ah excellent, good to hear.
Hi, does this asset scale with higher resolution? To explain what I mean, the other store asset "HBAO" does NOT scale with resolution, so it will...
Hi, I noticed this asset has been updated quite recently (5.0). What has changed? Will there be discounts in the future? Thanks.
Looking good. Any updates on this asset? Thanks.
I fixed this issue by going to Assets > Horizon Based Ambient Occlusion > Scripts > Plugins > HBAO_Trial. Click on "HBAO_Trial" file then on the...
Ah yes thank you very much, your shader has fixed everything. Will be using HBAO for the project when the time comes.
Here is a much simplier scene that you may replicate from scratch. Just flat terrain with grass and a cube. Reconstruct [ATTACH] G Buffer [ATTACH]
Yes the terrain is just the built-in Unity terrain editor and I just add the grass from the Standard...
Debug Screenshots Reconstruct [ATTACH] G-Buffer [ATTACH] EDIT: These viewport resolution are in 4K, previous post was in 1920x1080 thus why...
Hi there, the Trial package v2.3 seems to still have the same issue. In the screenshot below you can see it's v2.3 as I cranked Max Radius Pixels...
Hi, is it possible for the trial package to be updated too? I wanted to see the performance difference between version 1.7 to 2.2 which introduces...
Hi there. I have a major issue with the way this asset handles the radius of the AO on different resolutions. For example if I set the radius to 2...