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In a previous version of my code, it also incremented an external counter that was used for future for loops. I don't know if it's enough, but...
Hello, and thank you for your time. I didn't use the Burst Inspector so far, as I have no idea how to interpret its content. Removing the...
Hello, I have discovered the CompilerServices namespace recently and have been experimenting with the different intrinsics it offers....
Thank you. The documentation never referred to Unity.Entities.Hybrid anywhere. It works like a charm.
Hello everyone, Visual Studio doesn't seem to recognize the Baker class from the Entites package, and I can't seem to find the solution for such...
Those are just cosmetic extensions to enable custom CSS styles, nothing important to my project but I wanted to change how my editor looked. These...
Hi, I have a few extensions in VSCode that require VSCode being run as admin to function properly. However, Unity doesn't seem to accept...
Hello, I have a string that I converted to a FixedString512Bytes. My goal is to scan that fixed string in a job in order to get each character...
Hello, I'm making an editor window able to contain multiple other editorWindows docked besides each other, like so: [ATTACH] The reason I'd...
Hello, Unfortunately, no. I eventually had to ship my tool, and so I had to drop the issue after a few tries. Sorry for now being able to be...
Alright, so I couldn't get the resources to work at the link I provided. So instead of converting strings to textures, I found an ASCII...
Thanks for the tip, I didnt know OCR was a thing, although it seems OCR does the opposite of what I want. I've just found this blog that seems to...
It seems you've misunderstood what I am trying to achieve. What I want is to avoid having to setup any Texture from the Inspector or via...
Hello, and thank you for your help. Unfortunately, this is not what I'm looking for, since I already have textures representing the caracters I...
Hello everyone, I have found a shader that displays the game scene as ASCII characters, including UIs. To do so, it divides the UV screen in...
Thanks for the help, I completely forgot about BeginChangeCheck() .But i'm realizing the system I put in place is way too convoluted for it to...
Hello, I am using Editor.PropertyField() to draw a Toggle in my Inspector. I would like to know if it was possible to add a listener to that...
Alright, I found a solution. Using my last answer, I made this : int charIndex =...
You were on the right track, but I found this in the TMP Package's example assets : TMP_TextUtilities.FindIntersectingCharacter(TextMeshProUGUI...
Hello everyone, I'm currently making a roguelite game in ASCII format, aka where all characters are represented in plain text with a simple...