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I'm having the same disillusion as you guys, and it's hard to find jobs with Unity. Every decent game company build their own engine that is...
Unity should have a channel to report users of new features and FAQ. The forum communication is so ineffective in some cases. Any update on this?
Maybe use the exposure in post processing volume?
I would like to know if it's possible too.
Hello! I'm making an adventure game that player makes important choices. All player's choices will be stored in a server and shown to players in...
I think I received a response from Unity. At the time, I think it was possible, but only if you had more than 2k dollars.
I understand, but a system that is based on string values, a typo or a missing address may happen in production. So, should I always ask for...
Same here. No updates so far?
I found the bug. It was the API Stripping Level on High. I changed to low and it worked.
I did some tests with IL2CPP and now I'm getting this error even when I use Mono. It seems it's not loading the dll of XInput. The build process...
Same issue in 2018.3.12f1.
I found that in the build this does not occur, maybe it's a problem in profiler or how Unity UI works in the editor.
I'm doing a performance check in my project and I want to understand and mitigate the allocation that the game is making. I found that whenever I...
I'm having this problem in Unity 2018.3.12f1, or it is something else? [ATTACH]
The problem with animation is that they have reference to the sprites.
Thanks! But I didn't understand what you mean by "You can't late-load prefabs". I can put prefabs in resources folder and load them by path. I...
Hi, I'm extensively using Scriptable Objects in my project. I have an Scriptable Object that have references to all characters Prefabs in the...
https://github.com/NiklasBorglund/Smart-Localization-2
I updated to 2018.3.11 and I still get the same error: TypeLoadException: Could not set up field 'u' due to: Missing field layout info for hInproc...
We started the game with level mechanics, now we are using skill tree. It breaks the rhythm of the game a little, but adds more depth and choice...