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Hey! I would love to know what is the cause and a solution to Light leaks in 3D projects where we use Mixed or Real time lighting. I mostly have...
Hey all! For me in Windows 11 and RTX 2080 it seems to be the issue with the Hardware-accelerated GPU scheduling (although I'm not 100% sure but...
What happens here is that you are moving a kinematic rigid body and making it keep up with a hand that is moved using Transform.position. The...
Thanks! The problem with this is that roof needs to be on the layer that the player is on for the custom axis sorting to work (show player behind...
Yeah! Currently (as a fix) I am spawning the rain under the "Agent" layer (on the layer below it) which is used for the custom sorting axis. The...
Hey! I'm trying to improve my rain effect and my rain ripple seems to be using the pivot of the particle system (rather than each separate...
Thanks! I'm using Unity 2022.1.3f with OpenXR Plugin 1.4.2 XR Interaction Toolkit 2.0.2 XR Plugin Management 4.2.1 I honestly think that this is...
Hey! [IMG] I'm using XR Garb Interactable (sword) with Kinematic Movement Type. The problem is that when I hold it and move using the Continuous...
Hey! I am getting constantly warning messages being logged whenever I set the XR Grab Interactable components Movement Type to be Kinematic and...
Hey! I think that you will find the IPointerClickHandler useful in this situation (if you are using the default input system). You could create...
Hey! It probably is a Unity bug (since you have some preview packages it might be them causing some bug that prevents the refreshing of unity...
Hey! Usually you want to have a trigger collider or a raycast that shoots from the Agents downwards. This helps you to check if the Agent is...
The problem is the variable scope as Lo-renzo answer explains. In Unity we want to get the input inside the Update but since you use RigidBody2D...
Hey! This seems like a sorting order issue. I can see that your Sprite Renderer has the sorting layer set as "default" and the Order in Layer is...
I think that transparency will start working with a Sprite Unlit shader if you set the Canvas component to Render Mode Screen Space - Camera and...
Thanks a lot for the help!
Hi! Is there an option like Pixel Per Unit Multiplier (in the previous ui system) to scale the 9-sliced frame that is too small? [ATTACH] In the...
Hey! As in the error suggests " CS1003: Syntax error ','" it is all about a missing ; somewhere. Keep in mind that C# needs to be compiled by...
Hey! Creating a turn based system is a bit of work so I can only try to outline a basic idea. I would start by giving each character that takes...
Hey! EditorGUILayout.MaskField seems to be used to create a custom list and the displayedOption seems to be the custom list/array of options that...