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The Unity answers I linked a couple of posts up should still work. But I'll follow up internally and see if I can get somebody to verify this...
The example above basically blends textures using each alpha to lerp between lower textures in the stack. So it works like Photoshop layers.
Yes, you want a cascading lerp operation. Here's a screenshot and example project blending 8 materials using URP Shader Graph. Is this what you want?
You can use Shader Graph to make a shader that blends 4 materials together. Make a material from that graph and drag and drop it onto your sphere....
This is coming from uMMORPG, not Unity. It appears in v1.11 they: "Added ConsoleGUI component that shows a little console at the top of the...
Also, depends upon your OS setup. The color you choose (#E2001A) is actually the color in memory being used. Your OS and screen profile adjust the...
I'm the one that reported the bug, glad it's landed with you. I don't know if they also told you but we found that removing/unchecking these two...