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Render a uv coordinate texture with your distorted settings and save it as its rendered. Save that texture and use it as a input on your camera to...
edit2: adding the following code after executing the command buffer seems to fix the issue:...
edit: I found the line that's causing it. It's the cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); which is strange,...
Hello! I've done the tutorial for creating a custom Render Feature for URP. However, when I finished the tutorial, gizmos present in the scene...
Hello! I'm creating a custom tool and learning the new UI builder while I'm at it. The thing is, I cannot set the enum inside the UIBuilder, I...
I see, thanks for the reply. The thing is, our use case would be very specific to see how objects interact with one another, including shadows and...
Hello. I am trying to change the environment volume profile (as in, the static lighting sky which will shine ambient lighting upon the scene) from...
I'm trying to implement a custom inspector for a material created with Shader Graph. Checking the documentation, it seems the way to this is by...
Bump. Please put this information on the AssetPostprocessor.OnPreprocessTexture() documentation page. Finding out that the function will reimport...
I too would like to know how to extend the HDRP/Lit shader directly. Sadly the documentation on writing hlsl shaders for HDRP is very underwhelming.
Please put this information on the documentation. I was struggling to access those properties in my project and could only find this information here.
Just bumping this. Is there no information on the matter whatsoever?
Hello! I know this thread is old, but since I'm developing a fighting game myself, why not give my 5 cents oj the subject. The way I'm planning to...
Hello, could somebody tell me if this is indeed a bug or if cloth components can't work with negative scales? If there is any way to solve this or...
Bump Does anybody know if there is a way to fix this?
Hello! I'm creating a character for my game, and would like to use the cloth simulation in unity. The thing is, since it's a Fighting Game, the...
Thanks! That's indeed a very good workaround. It's a bummer there isn't a default option for that :( I do create quite a few projects, but that's...
Title. I find it annoying having to delete the starter scenes and their assets from every HDRP project I create. I know we can create a 3D...
Alright, so the issue has been solved. I don't know what caused it, but creating the shader from scratch made the artifacts go away. This started...
For a little more context: -I'm using a shader graph which implements the gerstner waves algorithm, so it modifies the vertex positions, tangent...