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in code it would give static void HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) { for (int i = 0; i <...
Simple scenario here but can't have it working, Addressables doesn't seem to work as it should... I have an Adressable gameobject"GoAdr1" with a...
Hello, is any update on that point? I am using Use Fallback for an Asset Data Table but with no success, it always return null (if locale not in...
Same here. Did you find any solution on that issue? Happening during rush period of course -_-'
Well if you want to get your Array back from elements of the array you can use: string path = property.propertyPath; path = path.Substring(0,...
Thank you for the workaround. I saw your post on StackOverFlow and was asking what you did in the callback. Very sad to read that a workaround is...
Hi Unity Developer, can't get timelines working with the HoloLens headset. works great in editor simulated mode but when putting the build on a...
We are actually trying to use the outline selection effect from the editor in runtime and are facing some blocking points. Well I know the...
Yeah actually it does'nt work out of the box: you have to change the OutlinePostEffect.cs this way: using UnityEngine; using System.Collections;...
To answer the last 3 posts you guys must place the objects you want to outline into a Layer named "Outline", you will have to create it via the...
Hi, same problem here with World Space Canvas. The Z scale tip doesn't work here. None of my UI elements placed in my World Canvas seems to...
I know it's a little late but you're using your infile.text whereas you load your wml in your xmlData. Your inFile variable remains NULL this way...
try may be to define your swipeArea with a ScrollRect. it will allow the children elements of its content to catch their events.
HI, recently updated my project to the new UNity version from the 5.3.6 and found that th scrollview don't interact the same. I am making a...
Oh yeah sorry for that that was confusing, So remove the layoutelement from the text object, this is causing the bug. In my exemple my text...
You don"t need to use code for your button. Just make a function in your gameMechanics like this: public void IncrementProg() {...
do you mean by Infinite that when you reach the last element the next is the first element?
First your viewport should have neither a Text component neither a layoutelement component, it may be the cause of your issue. You just have to...
place the anchors on each corner of your button, it will size prefectly no matter which size your screen make: [ATTACH] you can see on this...
Hi, Sometimes when I test my scene if I have a rigidbody with frozen positions X and Y it will teleport my object to the zero position of the...