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If the performance hit to finding out whether virtual method has implementation would not be that huge, which I cannot believe would be that huge...
This is THE issue. But if we would get far better, faster way of coding things... I dunno. Difficult decision. It's easy for me to request these,...
Exactly. Do we know how the engine "game loop" is done. They do not check every tick, but on instantiating and rank items by implementation?
Yep, I'm not saying Unity is crap just saying there are places where they could improve things, and what I've understood, these improvements...
Someone at least gets where I'm aiming :D
So in your opinion how much of a performance issue would this bring?
We can agree to disagree :) I might be wrong, yes. I'm only basing my knowledge on what Lucas (Who I believe still works at Unity) says in this...
WOW. Just read the whole thread. And oh boy :D In turn I was laughing, and in turn was fuming how... some people in this thread are. Anyways,...
Hi, Unity currently reminds me a lot of Flash(especially AS1/AS2 days) how the framework is kind of half done. It's kind of there, but then again...
Real nice! Probably gonna get this later this week.
Any idea, how to get this work with 1.3 :/
http://unityvs.com/ Debugging in Visual Studio