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Any updates on this? We're having the same issue, and this is severely impacting our build pipeline.
I've managed to replicate the issue in a very simple test project. Should I submit a bug report for this, with the sample project? Or can I post...
Yes, it is coming from impulseSource.GenerateImpulse() (i've tried multiple variants of this function). I've outputed the CurrentTimeOverride, and...
No, it is set to -1
Yes, of course. The Impulse Source is on my main character, and the Impulse Listener is on my Virtual Cameras [ATTACH]
Hi, I'm on 2.6.5 and I have a related issue. Currently, when CinemachineImpulseManager's ignoreTimeScale is set to false, when I set Unity's...
Bump. Every call to Repaint the SceneView will cause camera to move, and thus changes in my scene, which I do not want. Only VCam active has a...
PrefabUtility.GetOriginalSourceOrVariantRoot doesn't seem to exist, but I managed to make if work with other functions in PrefabUtility Thanks...
Is there a way to open a prefab instance in your scene with in-context prefab mode using script? I know I can open the asset, but I'd really like...
Same, looking to add an overlay camera in between other overlay cameras, but not have it render to the whole screen, only a viewport.