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I just noticed that the default URP Lit shader has a _EnvironmentReflections property that does exactly that (use/ignore reflection probes). Maybe...
It does indeed ignore that flag. Could it be fixed at shader level?
Hi! How can I prevent planets (SGT Planet) from being affected by Reflection Probes? Also they seem to be affected by lights that exclude the...
Did you solve it? Are you trying to use it for MeshFilter or MeshCollider? I needed it for MeshCollider, so I modified the code and replaced every...
Hi there! I recently finally got this amazing asset. But I've been exploring the demo scenes and found two issues. In the Saturn scene from the...
Please, at the very least, share a direct link to the asset as it was. You can't just retire an asset this good without alternative for over a year!
Then I can't get the point. 16K is not that much. I'm already using a planet shader that combines 4 images to get a 16K texture, and it runs...
16K is the maximum for a single object? I'd like to use at least 32K texture, since I'm making solar system planets and I need as much resolution...
It's missing worldVectorMap and customPreferences... I have no idea what they are. This is heavily incomplete code.
Hi, did you do any advance on compatibility with Metal? this doesn't work on my hackintosh. I have Windows too for developing but I would like my...