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Thanks! If it possible to get the code before updating here, that would be nice! Good luck with your pc!
[SPOILER] Not necessary change colors, but I want to have wider lines.
Hello @XGT08, I have question about the SceneGrid. Is it possible to have a bold main lines (0 axes) on a scene grid? Like in graphics programms.
Hi! Is it possible to import multiple gltf objects (with different paths as array) via GetImportTask or another function?
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Hi! I want to dispatch custom command buffer (and compute shaders) in the async manner. I found that we can call function...
Is it possible to use Multiframe rendering and accumulation for screen space effects with Timeline? I have animation on Timeline for my Camera...
Is it possible to record a video with delay between frames? I want to control which shots I want to receive. For example I have some logic between...
Sorry, could you please clarify what Name and Value I needed to set in Environment Variables? When I install KTX-Software I got a warning "path...
Sorry, I don’t quite understand, is there a way to compress textures in GTF directly during loading in runtime?
The code is quite simple, the first post contains a complete case to reproduce this issue. Enough: 1) add these 2 classes (TestClass,...
In this situation, I do not use resources from disk, I only use a reference to the Transform class from the object that is on the scene.
@MelvMay, Sorry, I was wrong that it helped. I closed the scene and reopen then I tried to click on the object reference in the inspector and it...
Thanks for reply! This helped me!
Hi! I have a custom inspector (UnityEditor.Editor) for my script, and I have a SerializedProperty that is referenced by the owner of the editor....
@XGT08 How can I display "Persp" and "Vert" label under the Canvas'es elements? I have dynamic UI elements and sometimes I can move them to this...
@XGT08 I have one more question, how can I change position of scene's axes and cap box gizmo with Presp or Vert lable under (it is in the right...
Did you find the answer?
And I have one more question. Does "Runtime Collider Light Gizmos" work with the RLD successfully or only with RTG?
Hi, @XGT08 ! Do we have a new method when we can block the whole Input RDL system?