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Somehow I fixed it using this, tbh I am not quite sure what was wrong with the first version, but this works fine: angle += maxSpeed.Value *...
I want to move in a circular motion around a pivot, and it "kind of" works but it doesnt work perfectly. For some reason every time it runs the...
I cannot figure this out, I want to control how many degrees from my current position the agent will move, so if I input "45 degrees" I want it to...
I am still curious how to solve this using Quaternion, so Id love to hear from you halley, but for anyone interested in an answer to the original...
I tried this and unfortunately the position I get is somewhere very very far away from the circle border, maybe I did something wrong?...
I think it should be all I need to make progress, I didn’t have time to try yet. I understand it will move in a straight line but that part I can...
where do you set the radius of the circle here, ie the distance between us and them?
Thanks for the suggestions! Maybe I was unclear, I just want help figuring out how to move X degrees along the circle based on my current...
I have some code that sets my agents destination to a random point on a circles border, this circle originates from my agents target (the enemy)....
I do indeed, since I need it for other things, my plan is to disable it only for these agents in this specific scenario during the last steps.
yeah Ive tried some other pathfinding solutions as well and they all seem to have issue dealing with this scenario, which like u say isnt that...
thanks a lot for trying, maybe I’ll have to actually disable the ai for the last few steps and simply lerp them into each other. A bit gross but...
hmm maybe I misunderstood, their destination is each other. I can’t change that.
Something is happening in the pathing that makes them waver when they get close to each other, I need them to run straight at each other, this...
When I build I get the following error: Shader error in 'GPUInstancer/CrowdAnimations/Universal Render Pipeline/Lit': invalid subscript...
In 2022.3.13 a toggle with "None" set as transition will still override the image of the toggle, so colors set from other scripts dont get...
I want to make a turn based game, the easy approach would be to make an event called OnTurnChanged and subscribe my logic to it. But that doesnt...
Thanks a lot for the help :)
Thank you very much for this, can you explain the process you have in mind when you say to "apply" these .txt files? How do I go about applying...
Its becoming a bit unsustainable now, this is in a live game with 100k+ players on Steam, full of quite heavy operations and localization package...