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After setting Visual Studio as the external tool to open scripts, re-launching Unity fails to recover this option and it has to be set again. Is...
i understand
@Zullar How did you implement server objects only sending updates to the nearest player? Or even players only getting notified of updates within a...
There seems to be something bigger going on here. If this error still persists throughout the newer versions of unity as well.
Still having this issue on 2020.1 beta
lol thanks again pete, good tips and nice examples. The little snippet you showed me worked as well so I might consider both.
I followed the Unity tutorials one initially, however I got stuck at the generics aspect of it, but yes I wanted the script to yell "HEY I JUST...
Oh I see, no need for MonoBehaviour really so that is fine. I do not intend to use this via inspector only through code. It would be sort of like...
Well my real aim is to create an event system where I can pass data around to trigger custom events occurring, maybe passing around an int, string...
Would I have to change my eventsmanager class though to accept this new type in the dictionary?
I really would prefer a truly generic approach, what modifications would i need to make?
Of course, I was looking for the option in the editor, didn't happen to see it at first glance but I do realized I have to go into an embedding...
private Dictionary<string, UnityEvent> eventDictionary; private static EventsManager eventsManager; public static EventsManager INSTANCE...
How can I extend a custom UnityAction to accept generic parameters?
Ok, I will take a look now and see. Thanks for the tips
I was trying to implement it to pass data between scripts without having to find gameobject or linking the scripts directly
I would want it to invoke a generic type so as not to be stuck with only one type of passing parameter.
Is it possible to send a custom object as a parameter of a UnityAction? In my event manager system I have UnityAction eventListener = new...
Thanks for both comments, I actually needed content size fitter as well as my system was breaking.
I am using Unity 5.6 and trying to get a vertical list of Text elements in a scrollview content object, however the text components when added...