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Oh whoops, meant 2023.1. Issue also happens in 2022.3.12f1 (LTS). Using Hot Reload 1.12.7. And to get more specific: - Hot reload does work if...
So I updated Unity to 2031.1 and now any change I make to code forces a recompile when entering play mode, even if the hot reload was successful....
There seems to be a bug where it doesn't detect method name changes as an unsupported change. So for example, changing Update to FixedUpdate...
So I reported a bug with v2018.3.7f1 and multi-monitor layouts where it opens all background processes when switching to an unsupported layout....
I wrote a custom input manager which has been working fine until just recently in which every frame was returning an error (that affected...
:oops: Finally found where the delay was happening. Wasn't related to Input.anyKey.
Super simple question that I've known the answer to for years but maybe it's changed in recent updates. !Input.anyKey I've always used that to...
SOLVED! Simple mistake! I do a debug check in Start for if null, but I had 1 equal in it if (rb = null) instead of 2, so I was setting it to...
I'm trying to set the rigidbody in Awake but it's not working. private Rigidbody2D rb; void Awake () { rb =...
So for over a month now, the scripting API and Unity Answers have periodically either been down or just have abnormally long load times (exceeding...
Thank you for all the info! I appreciate it! :)
It's not based on my computer. I have a decent PC and Unity and project files are on SSD (which I had hoped would speed it up). I've gone through...
So I've been using Unity for 3+ years and ever since day one, Unity has taken about 10 seconds to update changes in editor when I update code....
UPDATE LOG (10/19/18) It's been too long since I updated this thread as I've been updating Discord far more often :oops: But dev build v0.2 is...
The docs and even these forums either don't load or are incredibly slow. Is it just me??
Thank you! Just as a correction, commas after each element in the array, not semicolons ;)
I have a series of animator parameters that I'd like only one to be true at a time (for the most part), so one way of doing it is this:...
So I've learned that you can't set 2 different Rigidbody Constraints at the same time. Is this normal? GetComponent<Rigidbody2D>().constraints =...
Some of the code (the problem is when I call NextState inside JumpState enum, it causes JumpState to loop, which causes infinite jumps instead of...
So I have very specific requirements for my jumping mechanic. 2D Pressure sensitive; hold button for short time, short jump, hold for longer,...