A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi there! I no longer actively support this product, but it may still work in Unity 2018.3 if there haven't been significant upgrades to Unity's...
The new update is now live and is available to anyone who has purchased the asset!
You should have one VirtualAudioSource for every AudioSource: if two cars share the same AudioClip but are each their own source, you should have...
I'll be happy to help as much as I can without having access to Pro myself. Let me know how it goes for you!
Yep, that's right! You still might want to implement your own method to determine the intensity of the reverb though, as it might be tough to...
So I discovered that reverb zones work by applying reverb effects to the audio output specifically based on where / when the AudioListener is...
Audio reverb zones are currently not supported, though I think I could add support for them with the closest listener and multi source modes....
Related to these points, perhaps it's also worth considering providing devs with a separate update thread that is guaranteed to run at fixed...
The asset has been accepted without problems and is now available for purchase on the asset store!...
Sorry for the delay! It actually first released about a week and a half ago, but I wanted to make a couple quick tweaks and it took forever for...
I've just submitted the asset for review! Hopefully it will go live by sometime next week! When it does, I'll turn this thread into the official...
Have you ever wanted to create a split screen game, but were stumped when you found out that Unity only supports one AudioListener in the scene?...
My first asset, Input Wrapper, is now live on asset store! This will be the official support thread for people who have questions about the asset!...
That's ok. I've been interested in attempting to write my own wrapper for unity's input manager (seems like a fun challenge), but if you had...
Hi there! I saw on the first page of this thread that cInput " . . . also preserves Unity's default axes from the Input Manager" - but I also saw...
Bump . . . anyone have any ideas?
Hi, so recently I read this article http://www.gamasutra.com/view/feature/130535/building_a_millionparticle_system.php?print=1 and was...