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Hi @Inter-Illusion I have a question regarding the 'SpecializationManager' and 'BaseSpecializationManager' classes, more specifically this code...
Hi, I've written myself a helper class to handle the loading and unloading of addressables, but I can't determine if it is working correctly as...
I'll just go ahead and bump this thread as I just noticed the same issue in my project and I don't know where it is coming from and how to get rid...
Hi, I've recently set up a small helper class to load and unload addressables, it contains the following methods for that purpose: Gist-Link....
Hi, I was wondering if TextMesh Pro has plans for adding a feature similar to the Area Type feature from Illustrator pictured below, basically...
Now the title might not be able to express the entirety of the question but here's my problem. In my main scene I have a camera and a canvas in...
Thanks for your reply PraetorBlue. But yeah I'm compensating for the big change in angle on moving over 360°. I've gone back to the roots already,...
This question comes to me as I have an issue detecting if a joystick is rotating clock wise or counter clock wise. I'm basically getting the axis...
Hey Lanre, have you already gotten around to investigating this issue?
Hello, after updating NatShare to its newest version I'm not able to build for Android anymore. I tried with Unity 2019.2.21f1 and Unity...
Hello Lanre, I recently started using NatDevices Microphone functionality and noticed that the first time I record something I get the following...
Did someone already do this? I'd drop them a quick message otherwise.
Send you a pm. :)
Thanks, for the fast reply. Unity should have camera permission, at least I checked in the Security & Privacy settings. [IMG]
Started playing around with your plugin. Tried to run the Minicam example scene on my MacBook with Catalina and Unity 2019.2.21f1 and it crashes...
What I'm trying to achieve is the following, also illustrated in the image below. There is one player on the field, represented by the white...
Hello everybody, I'm currently starting to create a small collection of generic game mechanic scripts for myself and maybe later the public, in...