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We also relied on direct setting of velocity on 3D Rigidbodies and believe this should not be a warning or error. Kinematic means "without force"...
We find available memory useful too! Here's a way to get it without a plugin var player = new...
We're hitting this now with ScriptableObjects and hope Unity will consider caching prefab object types somewhere. That would enable the Object...
Please yes. Even though every OnApplicationPause(true) could lead to a possible quit, handling that is still different from an actual quit which...
Thank you for this thread, it's the first place I could find after a long web search that actually describes how to register a change callback for...
We're interested in these fixes as well, thank you