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Same thing... needed a determinstic random and initializing the Random and calling NextInt(0,2) gives the same intiial result for seeds that are...
That should be possible. The built in NavMesh accepts a mesh in the form of vertices and indices. Here are some relevant parts of the docs to get...
This asset does not generate navmeshes by itself, but it can perform fast pathfinding on them. You can use Unity's navmesh generation, or any...
As laurentlavigne said, it is a completely stand alone package for pathfinding.
Bump. Calling GetDeformedVertexPositionData() always allocates garbage. We need this info for a lot of instances, causing a lot of unnecessary...
Because we're in the middle of a huge project and suddenly switching major version may have lot's of other implications.
Hi, For a project we're working on we need to access a couple of deformed vertex positions to position other stuff. Currently the only method...
On Unity 2021.3.29f1 now, and random hangs occur less often. BUT, almost half of the time it completely freezes during script compilation....
Updated to 2021.3.29f1, random crashes occur less often, but still hangs frequently during script recompilation where I have to force quit the...
2021.3.21f1 And no, it's just in the editor. When switching from one prefab view (or to scene view) to another after disabling or removing layout...
Hi, We have a complicated layout that was made using nested prefabs and they use horizontal and vertical layout groups to align UI items. I want...
Currently there is only EditorGUIUtility.ShowObjectPicker<T>, which requires a known type at compile time. It sure would be nice to have an...
Yes it's super random. Also happened to me when a tooltip showed (!). Worst part of it is if you're unlucky, random data gets corrupted.
I see. It was a pair indeed. But this link is about asset profiles, not about asset filenames. Maybe a more specific error message instead of a...
What's the status on this? Running 2021.3.21f1 and it's still unstable as hell. Sometimes immediately freezes during startup even.
Addressables gives the error 'Unable to load asset of type ...' error when loading assets that contain a { or } in the filename. Don't know if...
Having the same issue. Updated to 2021.3.21f1 but the problem persists. I'm on a Mac M2 though. Everything renders fine in the editor but in a...
For me using the Intel version above 2021.3.1.17, I'm unable to even load our project, it just hangs while loading. This really needs a fix ASAP,...
Same problem. M2 Pro. Any fix for 2021.3 LTS version? Also, there is no way to send a bug report for this because the editor just hangs with an...
Same problem. M2 macbook pro. Unity hangs at random, usually when I hit save in a prefab. It even corrupted data several times. Total workflow killler