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Is there a reason that SplineContainer has the [ExecuteInEditMode] attribute instead of the [ExecuteAlways] attribute? Unity warns me about...
A spline cart that's following a rotated spline container winds up with an incorrect rotation. rotation = rotation * spline.transform.rotation;...
My game needs to know how brightly-lit a point is. I currently use LightProbes.GetInterpolatedProbe to do this. This works great -- it captures...
Yes, I did make a copy. I did have to embed Cinemachine, though. I originally tried to just make a new script in my Assets folder and implement...
Oh, wow, that was easier than expected! I replaced every reference to state.ReferenceLookAt with the position of my "override" transform in...
I'm using a Target Group to make an orbiting camera look at both the player and at the enemy the player has locked onto. I have a Deoccluder on...
Got a bug with the Input Axis Controller: if a frame with a deltaTime of 0 occurs and "Cancel Delta Time" is checked, the input axis winds up...
This issue cannot be "clarified". It can only be thrown out entirely. This scheme is unfixable.
The policy is unpredictable. I can't reasonably estimate how much paying $0.20 per install would cost me, because installs are only loosely...
I am experiencing this in 2023.1.2f1 If I use a non-default terrain shader, then the entire terrain becomes blurred, too! I can't reproduce it...
That's exactly the issue. It doesn't matter how much work you do after the sign-in. Are you referring to how the linked issue looks different?...
The issue has been renamed. Here's the new link: Unity Issue Tracker - "Failed to import package project" when opening a project that...
Well, that's interesting. I left a comment mentioning that.
I have two controls in my game: Composite, 1 modifier; Right shoulder + D-Pad/Down: Switch melee weapon D-Pad/Down: Use item in slot 3 I have...
Got it! That makes a lot of sense, thank you -- I was pretty fuzzy on how the orientation worked, and I think I see what's going on now (:
Are you trying to use this for a VRChat world? You should not need to do any editing of the script files. (UdonSharp lets you transpile a subset...
Mathf includes "Angle" versions of functions that work correctly for degrees -- e.g. Mathf.LerpAngle.
Do you happen to be using the NavMesh system? If so, you can pick a random point, then query for the closest point on a navmesh. Very convenient...
[ATTACH] It's this guy.
There is nothing to fix here. You are doing math with single-precision floating point numbers. This is as accurate as it gets. Your function...