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I asked the question here:...
I know this is a few months old... I haven't found a solution for this myself. Did you ever figure it out? The Advertisement api doesn't have an...
I have some code Utilizing NGO transport and relay. I followed along the demos by Dilmer Valecillos...
Faced same issue... just kinda cropped up. I updated to 3.2.0 and it still persists: NullReferenceException: Object reference not set to an...
I have been developing a mobile game for android and it runs fine. Trying to compile it on iOS, and I have been getting:...
Thank you. So, if I plan on releasing my game to the US only for now, I shouldn't have any issues? At this point I'm on the fence... Unity ads are...
I integrated banner ads into my recent app, and I kept getting errors saying that there was no fill. Now I could have been on not dev mode or...
So if this is a UI bug, are you still able to set the proguard file?
Well, I guess I figured it out? I need a box collider and a rigid body on my bullet. I don't completely understand why.
I am sorry if I have posted this in the wrong forum... I looked but could not find a more specific one. I have a bullet colliding with a bad guy...
Thanks! That helped a lot: Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not...
I have a game that used to run on PC and android. Android build still works, Editor works fine, but on PC (the PC, Mac & Linux standalone build),...
Hey! IMO, your best bet would be to have a "ManagerScript." for example, if this is for "enemies" you might make an EnemyManager that would call...