A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Not directly. Possible to do it indirectly.
Not out of the box but you can do this with a custom property drawer.
For most UI work, the event system stuff can be considered implementation details and once added, can be ignored. Changing the various bindings...
With PlayerInput. GetComponent<PlayerInput>().GetDevice<Mouse>(); // Null if there is none. Best used from OnControlsChanged. void...
Binding to the whole state of a touch with a pass-through action will simply call performed any time anything anywhere in the state of that touch...
We see little chance of the old API (mostly UnityEngine.Input) going away. Just about every Unity project out there would be broken if it did....
This is by design so that the resulting string reflects the keys as they actually appear on the player's keyboard. The only alternative ATM in...
Need more details than that. Most common source would be that the set of actions being queried are not the ones actually holding the overrides....
To the extent of different kinds of devices and platforms and combinations thereof, yes. KeyCode mapping is locale-dependent and thus sensitive...
This might be what you're looking for:...
One way: Add OneModifierComposite with modifier bound to primary touch press and binding bound to primary touch position X. Add custom...
Mouse.current.scroll.ReadValue(); Y is vertical scroll wheel, X is horizontal scroll wheel (if present).
ETA ~2 weeks. Alternatively, you can add the package from GitHub (either directly through the package manager or by simply putting this folder...
My hope is it will finally make its way onto the production server end of next week or so.
Yup, what @nehvaleem says. It's in the upcoming 1.4 version of the package. The change works with any Unity version all the way back to 2019.4.
Compatible with Steam depends on what you mean by that. There's no support for the Steam Controller API but it works when run from Steam just like...
First step is to grab the action you want to generate a display string for. Depends a bit on what setup you have there. // PlayerInput. var...
Latest ETA is package on production server end of next week.
For putting additional deadzoning on the binding, you can put a Deadzone processor on it.
ATM control schemes must be used to resolve the ambiguity. E.g. one general "Gamepad" scheme and then one "SwitchProController" scheme that has...