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Your object is bouncing because you are actually placing it inside the terrain when you click. You're putting the center of your object at the...
Yeah, to actually model the physics of that would be pretty complicated. Instead I would use the wheel part of the tread to control the movement....
function Update() { transform.rotation.x += .1; }
You should make a new thread. Just editing your original post is super confusing because the other posts refer to your original post.
Would you mind if I repurposed this code to use in my own projects? Thx!
I think I have a pretty good idea of what you're going for, and as I need something similar for my own game, I'll give it a shot and let you know
LOL In all seriousness though, just use var myXCoord = transform.position.x; // or to set it to x=3.0 for example......
Did you first turn off the emitter in Start()? Emitters are set up to emit by default, so you need to turn it off in the beginning, before you...
I used a modular weapon approach like the FPS tutorial, and it worked well. For a sword, for example I had a sphere collider near the tip of the...
Sweet! I'll try it out. Thanks!
Thanks so much! Those Handles functions look great. Do you happen to know if there is any way to project such a disc onto the surface of the...
Hi all, I know you can DrawWireSphere's in the editor, but is there a way to draw circles projected onto the terrain in the Editor? Or even...
Here is a post that tried another solution to the problem: http://forum.unity3d.com/viewtopic.php?t=36661 Also, a similar post, but about...
I'm unclear which lines you commented out. If you remove that aren't you removing the gravity handling?
Yeah I'm reproducing what I think is the same problem. I'll try to resolve it, and let you know. Please let me know if you come up with...
Think I got it :) This works for me, and I am also using a modified ThirdPersonController movement: var hit : RaycastHit; var...
This issue has bugged me as well, but I haven't set out to fix it - until now! I think the problem with your initial approach is that Move()...
Yeah the GUI was confusing to me at first because I didn't realize that it is essentially recreating the GUI on every OnGUI() call (every frame or...
If I were experiencing a similar issue I would print the player's health to the console to make sure it wasn't being reduced somehow. I'd also...
Maybe there is some animation or child objects that are moving, and the position of the player is changing? Maybe you can do function...