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You're right, the visual difference was because of that. I indeed changed some parameters in order to try to make the tests work. But it didn't...
@ElvisAlistar Again a few months between last message but I got the same issue : in Play Mode, test does not seem to execute and stay at the...
Well, I did what you said and it worked. Thanks for all :) I'll keep in mind there's a 3rd party which causes a mess... Best luck for the future,...
Resetting the settings to defaults and force-resolving didn't work. And I don't think I'm in the same case than the link you gave. "Patch...
Hi Yuriy and hi everyone, My issue seems to be about the Play Services Resolver. I recently updated UTNotifications to 1.8 from Asset Store. I...
I think I figured it out. The difference between the Editor and the build is the loading screen. In the Editor, I always start from my "Main"...
They do get updated when I change the dashboard and sync. And in the Editor, I do have the values I expect when I log them. I'm not yet using the...
Hi there, It seems to be a weird issue. Everything works great on the Editor. Both RemoteSettings.Updated and RemoteSettings.Completed are...
Unity 2018.3.13 does build fine. Thanks :)
OK, entire log file is attached with this post
Hi there, When I'm trying to build on Android with IL2CPP and 2018.2.21f, the process always stops with a Windows error "IL2CPP has stopped...
Hey, I know I'm bumping an old thread but I'm still quite lost. I'm now on Unity 2018.2.20f1 and I still can not build on ARMv7 or Universal...
Hi there, Since I updated to Xcode 10, I realized that it seems to be now impossible to Archive a project with an architecture set to Universal....
Hi there, I have a report in which I have 2 Custom events. One represents the number of time an ad is proposed to the player and the other...
Hi there ! In the data explorer, I can display either the count, sum or average of a custom event numerical parameter, but I'm surprised I can't...
I just did and it seems that the version control was ignoring some DLL files which were necessary to build the project (the global git_ignore file...
What do you mean, a fresh checkout ? I'm using the same version of Unity for both local and UCB : 5.6.0f3 (I manually set it in the settings of UCB).
Hi guys, I'm having an issue since a couple of weeks : I can't build anymore my Android app with the cloud build. With exactly the same version...
Hi everyone, I have an issue with the networking of my game, which is on mobile platforms. I'm trying to make a board game (let's say, like a...