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God of War (PS4) has a really good combat system that's heavier and more deliberate than most., if you're looking for varied sources of...
The idea of the default action was more for things like recovery frames, that happen automatically when the duration of the previous action ends....
Thanks, I figured I was probably overcomplicating things. However, if something like "punch1" is a single state, how do you handle the changes...
I want to make an action-rpg that controls similarly to a beat-em-up during combat. I want to be able to give characters attack strings that have...
In addition to the downsides you described, characters introduced later in the game suffer from having less time to develop and build player...